quarta-feira, 16 de julho de 2008

Guild Ranking - Após reforços

Depois de muito se discutir sobre a veracidade ou não dos dados apresentados por este site, chegou-se à conclusão que é um guia e não deve ser tomado como a verdade absoluta. Estou totalmente de acordo. Cada um tem o gear que achar melhor para o seu tipo de jogo.

Não podemos na mesma desprezar a informação que este site nos dá e por isso poderá servir como uma avaliação sobre o nosso trabalho e esforço.
Se alguém deu-se ao trabalho de compilar esta informação e que organizou de forma a criar este ranking, porque não usar.

Nesse sentido, vou tentar manter esta informação actualizada e puxar orelhas a quem ainda não tratou de melhorar o seu gear.
Esta informação servirá para avaliar, não só a evolução do gerar, mas quem está pronto para ir ou não ir a uma determinada Raid (no nosso caso e em primeiro lugar Karazhan).



Uma analise rápida sobre estes dados, nos diz que temos nas ultimas 4 posições e com Karazhan no vermelho dois nos nossos healers.
Se eles vão ser os Class Officer tem que ter o melhor gear ou pelo menos a caminho disso.

Temos que criar e manter algum respeito com os nosso colegas estrangeiros e temos que ser claramente melhores que eles.

Em questão de número, estamos com:

* 4 Healers
* 7 Tanks (Warrior e Druid entre Protection e Arms e Feral)

Fico com medo de pensar que não conseguimos DPS com qualidade que retirem realmente vida aos moobs das raids.

Para estar no verde para Karazhan é necessário que tenhamos uma pontuação acima dos 200 pontos neste site.
Sempre que colocarem gear novo, actualizem os dados no ranking.

Até sábado temos que ter estes valores melhorados.


Zarick



PS: do ranking de ontem para hoje, houve uma clara melhoria dos dados dos healers que subiram substancialmente ainda que pouco para chegar à fasquia dos 200 pontos.

Tempos de mudança

Pois é amigos, as coisas estão a mudar.E é por isso que redigi este post.

Desde já algum tempo que me sinto desmotivado com o decorrer das coisas. O facto de não estarmos a conseguir atingir os objectivos chateia-me, mas tenho outro problema.Jogar com este mage, gerou-me de novo o "bichinho" de raidar a sério.

Não tenho dúvidas que com a entrada destes novos elementos, as coisas irão mudar nos UMM, no entanto será sem a minha contribuição, pelo menos, tão activamente. Irei raidar, com o meu mage, numa guild aqui no servidor, e tentar a minha sorte, para que ainda consiga ver o conteúdo que me falta (Hyjal, BT, e quem sabe SWP). No entanto, todos vocês me podem whispar sempre que precisarem de alguma ajuda ou conselho (se não me têem na friends list, adicionem-me). O warrior vai continuar na guild, e sempre que precisarem, e eu esteja disponivel, não terei problemas em ajudar-vos.

O smile é o novo Guild Master (sucessão natural), e não tenho dúvidas que vai arrumar a casa, e manter-vos no bom caminho. No que diz respeito ao ventrilo, também ele já tem acesso total de admin e pode criar o que lhe apetecer.


Quanto a mim, resta-me desejar-vos boa sorte nesta etapa, e esperar que também me desejem a mim.


Khabal out.

Estratégia de funcionamento d GUILD

É verdade que nunca estive em nenhuma guild que estivesse tão avançada, mas, tenho alguma capacidade de organização.
Opinião todos tem, mas, só uma pessoa irá tomar as decisões: GUILD MASTER.

Este é um espaço de debate e por isso aqui está a minha opinião sobre a estutura da GUILD e o que podemos fazer para que antes de sair a expansão (entre o final do verão e Natal) podermos estar em SWP ou muito próximo.

Recrutamento
No que diz respeito ao recrutamento, só devemos recrutar jogadores que queiram juntar á guild com os seus main chars. Não gostaria que fossemos uma guild de restos e merecemos respeito dos jogadores.

Devemos usar o site wow-heroes.com para saber se a pessoa em questão tem qualidade ou não. Se tem gear ou não.
O convite pode ser efectuado na mesma, mas essa pessoa tem um tempo de trial para poder se colocar ao nível dos demais, isto é, que ir a Karazhan este no nível amarelo (mínimo)

Não creio que devemos recrutar membros abaixo dos 70. Exceptuando se foram portugueses.
O normal é recrutar elementos que estejam prontos para Karazhan e não os ir ajudar a farmar gear e depois eles vão para outros guilds. Desculpem, mas, num sou farm de ninguém. Especialmente de quem não conheço.


Heroics
Todos os dias, os membros devem tentar fazer pelo menos uma instância em modo heroic. Já não somos nenhuns meninos que temos medos de tudo e de todos. O modo Heroic irá nos preparar para o que vem ai. Em Karazhan quase todos os moobs são Elite 70 ou mais.
Todos temos que ter mais que experiência a jogar com moobs com esse nível. Os healer tem que ter capacidade de curar, os tanks de tankar e os DPS de despejar tudo o que tem sobre eles e sem tirar o Thread to tank.


Karazhan
Todos os dias, a guild e só com gente da guild tem que ir a Karazhan. Temos que estar sempre saved nesta raid. Se os que iniciaram a raid não estão disponíveis, outros estão. Todos os dias a uma hora designada (22:00 / 22:30 hora de Lisboa) a guild deve entrar em karazhan e avançar mais um pouco.

Desta forma todos tem a capacidade de ganhar com os loots e trocar por melhor gear e assim estarmos preparados para outras raids.

Hoje mesmo deixamos de estar SAVED em Karazhan. Devemos entrar e começar a jogar. Se não acabarmos, amanhã voltamos e assim sucessivamente. Isto sem esqueçer as daylies e as Heroics.


Outras raids
Penso que se a maioria dos membros estão preparados para outras raids, devemos tentar. Nem que seja para vermos como é e saber o que devemos fazer para nos prepararmos melhor.
Mal estejamos preparados, fazemos o mesmo que em Karazhan. Devemos estar todos os dias na raid a tentar passar.


Desta forma eu creio que em breve estaremos todos preparados para outras instancias melhores do jogo e ver se chegamos ao natal prontos para irmos a SWP.

Qual a Vossa opinião?


Zarick

Rogues ficaram tristes com este patch

Sim, é verdade. Segundo o WoW Insider, muitos Rogues estão descontentes com este novo patch, pois, veio diminuir o poder da habilidade Cheat Death.

Esta habilidade quando activada, e um rogue estava quase a morrer, fazia com que os danos afligidos a ele sejam substancialmente menores, fazendo com que não morra facilmente.

Afinal eu tinha razão por não gostar de rogues.

Ainda, segundo este artigo, a Blizzard está a ponderar oferecer o re-spec a os rogues devido a esta alteração. Não estou de acordo. Agora que as suas capacidades foram colocadas ao níveis dos outros temos que ser condescendentes?
Quantas vezes não morri nas mãos de um rogue por causa desta habilidade? Quantas vezes tive que correr para o meu corpo por causa disto? Será que a Blizzard vai também devolver o dinheiro que gastar nessa actividade?

Artigo: Forum post of the day: Rogues are unhappy

Abraços
Zarick

Patch 2.4.3

World of Warcraft Client Patch 2.4.3

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/underdev/testrealm.html

General

* Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
* Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
* Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
* Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
* Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
* Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
* Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
* Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
* Equipping an item will now cancel any spell cast currently in progress.
* Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
* When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.

Druids

* Barkskin: The cost of this spell is now reduced by Tree of Life Form.

Hunters

* Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
* Pet Aggro: Pets will no longer generate threat immediately from being summoned.

Mages

* Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.

Paladins

* Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
* Summon Warhorse is now available at level 30.

Priests

* Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
* Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.

Rogues

* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
* Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5% (down from 2/4/6/8/10%.)

Shaman

* Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
* Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.

Warlocks

* Curse of Shadows: This spell has been removed.
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
* Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled.
* Health Funnel: This ability will now cancel channeling when the target pet is Banished.
* Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
* Summon Felsteed is now available at level 30.

Warrior

* Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)

PvP

* The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
* The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
* Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
* Zoning into an instance on a PvE realm will now drop your PvP flag.

Professions

* Alchemy
o Philosopher’s Stone now requires 200 Alchemy.
* Cooking
o Juicy Bear Burgers now correctly increase healing as well as spell damage.
* Jewelcrafting
o Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
* Mining
o Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
* Tailoring
o Removed the cooldown from regular Mooncloth.
o Herb bags can now hold Un’goro Soil and Evergreen Pouches.
o Mycah of Sporeggar has discovered how to create 28 slot herb bags.
o New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

Quests

* Bhag’thera now spawns at a normal quest spawn rate.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.

Dungeons and Raids

* Players can now be summoned to raid instances from heroic dungeons.
* Magister’s Terrace
o The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
o Vexallus and Kael’thas are now tauntable in Heroic mode.
o Vexallus’ damage caused by Pure Energy has been decreased.
o Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
o Sunblade Warlocks have had their damage reduced slightly.
o Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
o Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
* Sunwell Plateau
o Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
o M’uru, Entropius, Shadowsword Berserkers, and Shadowsword Fury Mages have all had their health decreased.
o Kil’jaeden Encounter
+ Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
+ Vanish now correctly wipes threat on Kil’jaeden.
+ Sinister Reflections are now interruptible.
+ Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
+ Kil’jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.

Items

* Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.
* Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
* Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well... they’ll blow up other Bots in the arena, but you know what we mean.
* The Eredar Twins will now always award the same items (including bonus items) regardless of which order they are killed in.
* Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
* Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
* Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
* Thori’dal, the Star’s Fury is now Unique as intended.
* Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.

User Interface

* The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.
* Target buff/debuff timers that appear when you cast a spell are now more visible.
* Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer’s local time.
* The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
* Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
* Added key bindings for tab targeting players.
* Ctrl-Tab and other target nearest friend functions will no longer target you.
* Targeting using /target will prefer live targets over dead ones.
* You can no longer click the minimap to cast ground targeted spells.
* Invisible players with Hunter’s Mark can see the hunter that put the mark on them.
* Vendor items now show their Duration in Inventory.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

* Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
* Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
* Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
* Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
* Collector’s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
* Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
* Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
* Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
* Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.

Bug Fixes

* The mage spell, Counterspell now shows in the combat log.
* Gan’arg Analyzers will no longer occasionally become friendly to players.
* Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
* Guild leaders should now be able to properly promote a new guild leader regardless of their range.
* Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
* Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
* Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
* Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
* Hunters: Scare Beast will now be correctly limited to one target and has had its tooltip updated to display the proper cast time of 1.5 seconds.
* Paladins: Righteous Defense will now properly check for range when a mob is selected.
* Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
* Warlocks: The heal aspect of felhunter Devour Magic will now display in the Combat Log.
* Warlocks: The Succubus will now behave properly while under the effects of Lesser Invisibility.
* Warlocks: Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death. Warlocks will still be able to resurrect with the pet they last summoned (non-sacrificed pets), even if it has since died.
* Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
* Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
* Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
* Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
* Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
* Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
* Hardened Khorium Bars can now be placed properly into Mining bags.
* Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
* The flight from Zul’Aman, Ghostlands to Sun’s Reach Harbor, Isle of Quel’Danas and the flight cost from Emerald Sanctuary, Felwood to Astranaar, Ashenvale will now cost the correct amount of money.
* Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
* The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
* First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.
* Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
* Greater Elementals summoned by a shaman will now properly have a combat log entry.
* Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
* The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon.
* The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance.
* Blueleaf Tubers can now be properly looted.
* The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
* Cloak of Shadows will now properly remove the curse Shrink.
* Nightbane will no longer become unresponsive and unkillable during his air phase.
* Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
* It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
* Taunts will now properly stick when a target is stunned while being taunted.
* Taking the Druid flight path from Moonglade will no longer dispel buffs.
* Players who die on the Isle of Quel’Danas and release their spirit will no longer be sent to the graveyard in Eversong Woods.
* Disabling some subtypes under the Combat Log Message Types in the Combat Log Config menu will no longer cause main Message Types to be disabled.
* Changes on the Desktop gamma options will now be properly discarded when canceled.
* A message will now appear in the combat log if a debuff is removed by normal melee attacks.
* Moving a quiver from one container slot to an empty container slot will no longer reset the ranged attack speed.
* Fixed an issue where players could have two minimap tracking types active at the same time.
* Corpses with money on them will now be able to be looted even when all party members opt to pass on loot.
* Fixed an issue where ravager pets had all available pet skills.
* Players will no longer receive an error message while receiving money and attempting to send mail to another player.
* It is no longer possible to be in a guild without a Guildmaster.
* Pets will now properly attack mobs when out of phase with the real world.
* Players who have the Apprentice and Journeyman Riding skills trained already will no longer show these as available to train despite having the higher riding skill.
* It is no longer possible to dispel Shattered Sun Pendant buffs.
* Passive pets will no longer attack due to AoE taunt spells.

"A new era has begun..."

Ontem conseguimos recrutar várias pessoas para guild. Sinto que uma nova era está prestes a começar, temos gente activa vamos poder organizar mais coisas e organizar e reformular um pouco a estrutura da guild.

Penso que com o esforço de todos vamos conseguir ir longe e, um dia quem sabe....Andar a limpar bicharocos em Sunwell Plateau. As coisas vão começar a compor-se a partir de agora....

Será necessário muita pesquisa e trabalho de todos para podermos perceber o que deverá ser o bom funcionamento de uma guild activa e que faz raids! Mas estou convicto que vamos conseguir sem qualquer problema!

"A União faz a força"...Bora lá jogar à séria! =)

Gretir

terça-feira, 15 de julho de 2008

Guild Ranking

Antes demais gostaria de agradecer ao nosso colega Sopas por esta contribuição. Critico no entanto só ser agora.

O Sopas deu-me um link de um site fantástico onde podemos saber se estamos ou não todos preparados para determinada instância.
Como qualquer estimativa, este site poderá ter erros, mas, será uma base de trabalho para que possamos estar todos a mesmo nível.

Deixo aqui um screen shot do Guild Rank



Deste rank gostaria de destacar que dois dos nossos healer estão muito abaixo do que seria de esperar. Espero que seja só um problema de actualização.
Se não for, aconcelho a todos a procurarem o seu char e ver quais as actualizações que o site propõe.
Vejam também os enchants que podem colocar e tratem da vossa reputação para poder colocar esses enchants.

Temos muitos membros que nem Karazhan devia estar a fazer, e estão.

O site é: WoW Heroes

Usem e abusem. Vamos ajudar uns aos outros para estarmos todos ao mesmo nível antes de chegar os estrangeiros.

Zarick