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quarta-feira, 16 de julho de 2008

Patch 2.4.3

World of Warcraft Client Patch 2.4.3

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/underdev/testrealm.html

General

* Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
* Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
* Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
* Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
* Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
* Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
* Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
* Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
* Equipping an item will now cancel any spell cast currently in progress.
* Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
* When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.

Druids

* Barkskin: The cost of this spell is now reduced by Tree of Life Form.

Hunters

* Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
* Pet Aggro: Pets will no longer generate threat immediately from being summoned.

Mages

* Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.

Paladins

* Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
* Summon Warhorse is now available at level 30.

Priests

* Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
* Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.

Rogues

* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
* Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5% (down from 2/4/6/8/10%.)

Shaman

* Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
* Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.

Warlocks

* Curse of Shadows: This spell has been removed.
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
* Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled.
* Health Funnel: This ability will now cancel channeling when the target pet is Banished.
* Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
* Summon Felsteed is now available at level 30.

Warrior

* Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)

PvP

* The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
* The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
* Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
* Zoning into an instance on a PvE realm will now drop your PvP flag.

Professions

* Alchemy
o Philosopher’s Stone now requires 200 Alchemy.
* Cooking
o Juicy Bear Burgers now correctly increase healing as well as spell damage.
* Jewelcrafting
o Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
* Mining
o Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
* Tailoring
o Removed the cooldown from regular Mooncloth.
o Herb bags can now hold Un’goro Soil and Evergreen Pouches.
o Mycah of Sporeggar has discovered how to create 28 slot herb bags.
o New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

Quests

* Bhag’thera now spawns at a normal quest spawn rate.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.

Dungeons and Raids

* Players can now be summoned to raid instances from heroic dungeons.
* Magister’s Terrace
o The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
o Vexallus and Kael’thas are now tauntable in Heroic mode.
o Vexallus’ damage caused by Pure Energy has been decreased.
o Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
o Sunblade Warlocks have had their damage reduced slightly.
o Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
o Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
* Sunwell Plateau
o Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
o M’uru, Entropius, Shadowsword Berserkers, and Shadowsword Fury Mages have all had their health decreased.
o Kil’jaeden Encounter
+ Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
+ Vanish now correctly wipes threat on Kil’jaeden.
+ Sinister Reflections are now interruptible.
+ Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
+ Kil’jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.

Items

* Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.
* Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
* Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well... they’ll blow up other Bots in the arena, but you know what we mean.
* The Eredar Twins will now always award the same items (including bonus items) regardless of which order they are killed in.
* Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
* Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
* Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
* Thori’dal, the Star’s Fury is now Unique as intended.
* Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.

User Interface

* The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.
* Target buff/debuff timers that appear when you cast a spell are now more visible.
* Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer’s local time.
* The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
* Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
* Added key bindings for tab targeting players.
* Ctrl-Tab and other target nearest friend functions will no longer target you.
* Targeting using /target will prefer live targets over dead ones.
* You can no longer click the minimap to cast ground targeted spells.
* Invisible players with Hunter’s Mark can see the hunter that put the mark on them.
* Vendor items now show their Duration in Inventory.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

* Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
* Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
* Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
* Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
* Collector’s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
* Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
* Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
* Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
* Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.

Bug Fixes

* The mage spell, Counterspell now shows in the combat log.
* Gan’arg Analyzers will no longer occasionally become friendly to players.
* Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
* Guild leaders should now be able to properly promote a new guild leader regardless of their range.
* Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
* Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
* Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
* Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
* Hunters: Scare Beast will now be correctly limited to one target and has had its tooltip updated to display the proper cast time of 1.5 seconds.
* Paladins: Righteous Defense will now properly check for range when a mob is selected.
* Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
* Warlocks: The heal aspect of felhunter Devour Magic will now display in the Combat Log.
* Warlocks: The Succubus will now behave properly while under the effects of Lesser Invisibility.
* Warlocks: Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death. Warlocks will still be able to resurrect with the pet they last summoned (non-sacrificed pets), even if it has since died.
* Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
* Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
* Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
* Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
* Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
* Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
* Hardened Khorium Bars can now be placed properly into Mining bags.
* Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
* The flight from Zul’Aman, Ghostlands to Sun’s Reach Harbor, Isle of Quel’Danas and the flight cost from Emerald Sanctuary, Felwood to Astranaar, Ashenvale will now cost the correct amount of money.
* Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
* The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
* First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.
* Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
* Greater Elementals summoned by a shaman will now properly have a combat log entry.
* Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
* The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon.
* The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance.
* Blueleaf Tubers can now be properly looted.
* The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
* Cloak of Shadows will now properly remove the curse Shrink.
* Nightbane will no longer become unresponsive and unkillable during his air phase.
* Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
* It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
* Taunts will now properly stick when a target is stunned while being taunted.
* Taking the Druid flight path from Moonglade will no longer dispel buffs.
* Players who die on the Isle of Quel’Danas and release their spirit will no longer be sent to the graveyard in Eversong Woods.
* Disabling some subtypes under the Combat Log Message Types in the Combat Log Config menu will no longer cause main Message Types to be disabled.
* Changes on the Desktop gamma options will now be properly discarded when canceled.
* A message will now appear in the combat log if a debuff is removed by normal melee attacks.
* Moving a quiver from one container slot to an empty container slot will no longer reset the ranged attack speed.
* Fixed an issue where players could have two minimap tracking types active at the same time.
* Corpses with money on them will now be able to be looted even when all party members opt to pass on loot.
* Fixed an issue where ravager pets had all available pet skills.
* Players will no longer receive an error message while receiving money and attempting to send mail to another player.
* It is no longer possible to be in a guild without a Guildmaster.
* Pets will now properly attack mobs when out of phase with the real world.
* Players who have the Apprentice and Journeyman Riding skills trained already will no longer show these as available to train despite having the higher riding skill.
* It is no longer possible to dispel Shattered Sun Pendant buffs.
* Passive pets will no longer attack due to AoE taunt spells.

quinta-feira, 10 de julho de 2008

Já estou pronto para Karazhan!

Aqui está uma grande vitória. Eu que pensava que estava atrasado em relação aos demais devido a estar sempre a mudar a finalidade do meu personagens (inicialmente healer, depois tank DPS e agora tank), afinal já atingi o CAP para ir a Karazhan.

Tenho a certeza que no primeiro pull de moobs irá acontecer algo engraçado e morreremos todos, mas, tenho a certeza que com a raid certa iremos conseguir ir longe.

Pessoal, posso ainda não saber jogar muito bem, mas, mesmo sem saber jogar já estou pronto........

O meu Warrior tem estado a subir olhos vistos e estou quase a chegar a nível 20, mesmo sem fazer muito por isso. Não estou a seguir guia nenhuma e a minha intenção é divertir-me e fazer imensas instâncias.


Paulo "ZarikElf" Aboim Pinto

quarta-feira, 9 de julho de 2008

Rumo a Karazhan

Todos temos feito um esforço enorme para podermos ter o gear certo para podermos enfrentar a primeira raid a sério do jogo - Karazan.

Pessoalmente não estou (para já) nada impressionado com toda estas movimentações. Sei que não será fácil, mas, tenho a certeza que com os amigos que criei no jogo e com a equipa maravilha que temos mais tarde ou mais cedo essa raid serão favas contadas.

Eu, ainda não consegui atingir o CAP de defesa que é 415 (ainda estou nos 407), pelo que a chance que obter ataques críticos por parte de moobs 70 elite está presente e dos Boss ainda mais (onde deveria ter um valor de aproximadamente 450).

Ontem fomos ganhar pontos de reputation aos nosso colega Sopas em Shadow Labyrinth. Infelizmente não cai o trinket, mas, o sopas consegui a rep e com isso comprar o que pretendia.

Gostaria também de deixar uma palavra de reprovação a alguns comportamentos pouco dignos. Todos nós (tirando um) jogam este jogo à pouco tempo e por isso todos temos pouca experiência. Com essa pouca experiência leva-nos a cometer alguns erros durante o jogo, nomeadamente durante as instâncias.
Estou a falar ontem da nossa tentativa de fazermos Magisters' Terrace. É verdade que levamos alguns Wipes parvos por causa dos totems do Sopas ou ainda que eu estava a demorar um pouco a ganhar o agro nos moobs. Sei também que estavas cançado e estavas somente a fazer a instância comnosco porque querias a Reputation, mas, ninguém entendeu porque saíste sem dizer nada.
Parece que foi porque eu puxei e estavas a marcar. Aceito a critica, pois, é verdade, mas, lembra-te que estavas o tempo todo a dizer: "Mais rápido.. mais rapido!", eu fui mais rápido, mas, pelo visto fui demasiado rápido.

O que é necessário é ter calma e tentares fazeres entender aos outros o que pretendes. Sabemos que tens mais experiência, jogas o jogo à 4 anos, sabes quase tudo de cor e claramente és uma mais valia para que todos saibam jogar melhor o jogo. No entanto te peço que tenhas um pouco de calma e paciência com as pessoas. Não somos nenhuns adivinhos que lá porque estamos a 70 temos que saber tudo. Alguns de nós demoraram 2 meses a chegar a 70. O fizemos literalmente a correr, ao contrário de ti que demoraste seis meses a chegar a 60 (máximo do jogo na altura).

O que é necessário é calma. Se o problema é o wipes, isso irá acontecer sempre. Não sabemos as tácticas todas, não conhecemos as situações todas, não sabemos tudo o que os outros podem fazer.
Com a party habitual já fizemos tantas coisas porque já nos conhecemos. Sabemos o que cada um faz. Sabemos que quando o tank perde thread em alguém, eu sou atrás desses alguém e fico a bater até o tank vir. Que quando o EmChamas tem pouca mana eu dou-lhe Ennervate e curo um pouco. Quando istou ou aquilo, naquela party ninguém berra com ninguém (só com o sopas, mas, isso é vício) e quase que todos sabem o que os outros estão a fazer.

Somos maus... ou melhor... AINDA SOMOS MAUS, mas, com calma iremos ser grandes. Só é necessário paciência e ter uma melhor atitude.

Por qualquer coisa que eu tenha feito, peço desculpa, mas, bastava ter explicado melhor.


Abraços
ZarickElf

terça-feira, 1 de julho de 2008

Necessito de ser Exalted em Cenario Expedition

Pois, no sentido de obter gear de tank decente tenho que atingir este nível de reputação para poder comprar este mace de duas mãos:

[Earthwarden]
é para substituir este que tenho agora
[Dreamer's Dragonstaff ]
Conto com a ajuda de todos.

Como hoje vamos fazer umas BG, aqui está uma coisa que vou adquirir:
[Vindicator's Dragonhide Bracers]
Ainda não é um item espectacular, mas, estou no caminho de adquirir um para poder ser o tank que todos esperam que seja.

BOMBADAS: vou querer a melhor gema vermelha que possas criar. Já agora, uma gema vermelha dá que stats? Ainda não domino essa ciência, mas, o que pretendo é Strength, Stamina ou Defense. O que puderes fazer de melhor, agradeço. Diz o que necessitas para fazeres isso?



UPDATE
BOMBADAS:
Qual destas gemas me podes fazer? Eu te mando o dinheiro que gastares a comprar as matérias primas:
[Sovereign Nightseye]
[Solid Star of Elune]



Abraços
ZarickElf

sexta-feira, 27 de junho de 2008

Erro com o QuestHelper

Pois, quando alguma coisa tem que acontecer, tem que acontecer sempre na pior altura.

Ontem comecei a ter problemas com este famoso AddOn que bloqueava o WoW e começava a consumir memória loucamente. Aparentemente é um erro que acontece, mas, não frequentemente e aqui está a prova:
http://wow.curseforge.com/projects/quest-helper/tickets/54-crashes-wow-on-my-main-character/

Vou instalar uma versão anterior deste addon e esperar que não tenha o mesmo erro.


UPDATE:
Encontrei este outro post (http://forums.worldofwarcraft.com/thread.html?topicId=6962987864&sid=1) nos foruns do WoW que o que aconselham é:
Please re-download QuestHelper from www.curse.com Don't download the latest version - download the last one posted in May. The most recent QuestHelper currently has a memory leak which is being investigated by the authors.

Claro que a minha pergunta é: Porque é que ainda está para download? Só para lixar a cabeça a uns gajos!?!??!???!?!? FDX


Paulo Aboim Pinto

Efeito todo lindo nos links do equipamento

Hoje matei a hora do almoço (na realidade foi uns 15m) e descobri como faço para quando passo o rato em cima de um link de equipamento, aparece aquele efeito to lindo que vemos em vários sites.
Para os interessados, para criarem os links, leiam o post: Blogspot - How to get mouseover item popups

Dai resolvi para vos mostrar, postar aqui o equipamento que me dropou em Black Morass quando o UMM deu por finda esta instancia.

[Sun-Gilded Shouldercaps]
[Hourglass of the Unravelle]

Obrigado a todos que tornaram possível obter estes itens.

Esqueleto

quarta-feira, 25 de junho de 2008

[Druid] Armor VERSUS Dodge

Vou dar início a diversos posts que terão componente matemática e usarei outros posts como base das minhas conclusões e espero que todos ajudem na interpretação dos resultados.

O primeiro é saber o que um Druid com a árvore de talentos em Feral deve pretender dos seus itens - Armadura ou Dodge.

Encontrei este artigo Armor versus Dodge - An indepth investigation que tentar explicar de uma forma exaustiva este tema.

Sinceramente, perdi-me por toda aquela matemática e percentagens, mas, uma coisa ficou retido: O dodge é uma valor random e o armor é um valor fixo que entra sempre nas contas de um ataque. Deve-se sempre ter em conta o dodge, mas, o principal ponto que devemos ter em conta é mesmo o armor.
Como conseguimos obter dodge rating a partir da agilidade, não temos que realmente nos preocupar efectivamente com ele. Eu nunca me preocupei e neste momento tenho 22% de chance de esquivar a um ataque.

Desta forma a conclusão óbvia é escolher items com Agility e Armor. Penso que esta conclusão serve para qualquer classe, certo?


Abraços
Paulo Aboim Pinto

O alquimista da Guild

SOU EU ... Sou o escolhido para tal tarefa e por isso venho prestar os meus serviços à guild. Em troca não quero nada que os membros não me possam dar.

Sou um druida nível 70 e completamente moob. Tenho pouca experiência no jogo e se não é Gretir e o Khabal a ajudarem eu estava completamente à toa.

Voltando à alquimia, estou a aprender tudo sobre transmutação, mas, estou a especializar em elixir, pois, são eles que nos vão dar boost nas instâncias mais avançadas.

Neste momento faço algumas coisas interessantes que terei todo o gosto em linkar aqui em próximos posts. Tenho poções que aumentam o spell damage, agility, strenght, armor, intelect e ainda healling points.

Troco as minhas poções pelo que fazem. Se tiverem as matérias primas, faço de borla, se não, cobro 1G por poção. Quem fizer-me gemas para colocar no meu equipamento terá poções de borla.

Venham a mim meus queridos....


Abraços
Paulo Aboim Pinto - ZerickElf